Quests Aside (vol 1) #1-5 Complete Set NM

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1. A skeleton, an apprentice mage, and an exiled princess walk into a bar... for another shift at Quests Aside, the local watering hole run by once legendary, now retired adventurer Barrow.

When the King privately explains that he plans to shut the place down, Barrow must find a way to hold onto his business and the family he's built around it.

It's always sunny in the realms!

2.  Once a legendary adventurer, Barrow now runs a bar -- and the King just declared he's shutting it down. So, what does Barrow do? Does he tell his staff? Nope. He goes into full denial mode, sticks his head in the sand, and struggles to remember why he got out of the game to begin with.

3. He's tough. He's dumb. He's Tavin! And he's... Barrow's new apprentice? That's right. Barrow sees himself in the young brawler and takes him under his wing. Cue the training montage. Plus, Ray gets dumped, and a necromancer is there to pick him up. Bonus: Mercenaries attack! But... Who sent them?

4. Over the course of one wild night, Vail's secrets are revealed, Barrow gets propositioned, and Jodan makes His Big Move. Oh, and who's The Scorpion Trust? Why, just the new owners of Quests Aside! Whaaa???

5. His secret's out. His friends are angry. Barrow stands alone. The King has arrived to claim what's his... and he's brought a few thousand friends. Did I say "friends"? I meant "soldiers"! Will this be The Last Call at Quests Aside?!