The Game Master’s Book of Traps, Puzzles and Dungeons

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The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more—everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brainteasers, puzzles and traps will make every dungeon crawl, fortress break-in or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encounters, meaning GMs can generate a fully functional (or completely dilapidated) dungeon in a few rolls of the dice.