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Aquaman (vol 1) #52 FN

Original price €14,50 - Original price €14,50
Original price
€14,50
€14,50 - €14,50
Current price €14,50
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The Traders' Trap After being attacked by aliens, Aquaman found himself transported to an unknown dimension. In the course of his search for a way back home, Aquaman picked up a female traveling companion, an inhabitant of "The City". With no answers to be found in "The City", Aquaman escaped into "The Wilderness". Following a telepathic impulse, Aquaman, and the woman, discovered a colony of primitives. The woman's self-righteous judgement on these "sinful" villagers instigated a violent incident. One that embroiled Aquaman, and the woman, into pitched combat with the primitives. Into this conflict comes a new threat. Telepathic slave traders, intent on filling quotas, focus on Aquaman, and the woman, as they hold their own against the entire colony. Duly impressed, the slave traders project a force bubble around Aquaman, and his companion, to bring them onboard their ship. The slave traders' bubble is not merely a means of transport, but also paralyzes the individuals within. Aquaman, and the woman, are placed in glass cylinders for storage, as the slave traders head for home. Using every last vestige of his will, Aquaman manages to resist the paralysis enough to move one arm. He breaks free from the glass cylinder, and finds he is able to move freely again. The slave traders attempt to subdue Aquaman, but they are no physical match for the King of the Seas. With the slave traders unconscious at his feet, Aquaman next commandeers their vessel, piloting it back to the primitives' colony. The slave traders begin to regain consciousness, forcing Aquaman to abandon the woman from "The City", while he escapes back to the primitives' colony. Still intent on following the telepathic pull coming from inside the colony, Aquaman again engages the villagers in combat. This time, they get the better of him, and render Aquaman unconscious. Meanwhile, in Atlantis, Queen Mera is in council with her chief advisor, Vulko, and Aqualad. The manta ship, signature vessel of Aquaman's nemesis,...

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