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Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy than they already are. Several factions want to get their hands on the Doomguard's stake, so there's bound to be a few job offers for bloods looking for a little action.

Every sod's got a tale to tell about the abyss—it's the sinkhole of the multiverse, after all, peopled with every kind of scum a body can imagine and a few he can't. Never been there? Well, there's no time like the present.

"In the Abyss" is a Planescape adventure for a party of four to six characters of levels 8 to 10. A simple errand to salvage the lost ship of chaos allows the player characters their first opportunity to explore the most notorious plane of them all. Of course, complications are as inevitable as the tanar'ri!

The Planescape Campaign Setting and Planes of Chaos boxed sets, as well as the Planescape Monstrous Compendium Appendix, are required to run this adventure.

Product History

"In the Abyss", by Skip Williams, is the second adventure for Planescape. It was published in November 1994.

Continuing the Planescape Series. TSR published a variety of titles for Planescape in 1994, including the original Planescape Campaign Setting (1994), a setting supplement, and a Monstrous Compendium. However by the end of the year, they'd settled down to adventures. "In the Abyss" was Planescape's second standalone adventure, following "The Eternal Boundary" (1994) and an adventure anthology, The Well of Worlds (1994).

Of all the adventures from 1994, "In the Abyss" was the most tightly connected to the rest of the line, because it required both Planes of Chaos (1994) and the Planescape Monstrous Compendium Appendix (1994) to play. It was also the most closely tied to underlying themes of the line.