D&D Classics: PHBR12 The Complete Paladin's HandbookIn the fight against evil, the paladin stands as Good's supreme, undaunted champion. This 128-page accessory helps you play the noblest warriors of the AD&D game. Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.
The Complete Paladin's Handbook attends the world's finest heroes as they achieve their lofty ideals.
Product HistoryPHBR12: The Complete Paladin's Handbook (1994) is by Rick Swan, the same author as PHBR11: The Complete Ranger's Handbook and the man who previously penned Nightmare Keep, an adventure that takes place inside the body of a petrified lich. The authorship is fortunate, as writing skill is needed when approaching paladins, historically considered the most challenging class to play and one that players often needed the most advice for. How do you play a lawful good hero who isn't either stupid or a prig? How do you handle a hero with unbreakable morals in a party that may contain thieves?
And perhaps more importantly, how does detect evil work without intrinsically spoiling adventures?
This supplement does its best to answer all of these concerns. It approaches the paladin's ethos, discussing the code of ennoblement and the paladin's virtures and ethics, and it walks the player through roleplaying someone who is the embodiment of heroism and faith. Mechanically, the supplement gives details on paladin abilities, character kits, gear and proficiencies. The result is a well-written and useful guide to playing a paladin in 2nd edition AD&D.